![]() ![]() Are there any obvious omissions that aren't in the game yet? One enemy type I would like to add at some point is a gorgon/medusa style enemy. Crimson Veil has now covered a wide variety of monster girls as enemies. Speaking of, I would like to ask the community a question. The vampire route is pretty bare compared to the main route, so I would like to flesh it out perhaps with some help from the community! I don't plan on adding story content this update, but I was thinking of side quests similar to contracts in the main route. That's all I can share on this for now.įinally, 5.2 which I hope to release in Fall, will see the long-waited return of the vampire route! This route is highly anticipated by many, but I want to use this update slot as an opportunity to expand on what is already there. ![]() However, because these updates will be releasing back to back, I will not have room to add user submitted contracts for some time. The main story I envisioned 3 years ago will be concluding, but after the credits roll, there is still room to add further content. Does this mean that there will be no further updates to human Mila's route? No. ![]() This will be the second half of the chapter 5 update and will conclude the story of Crimson Veil. Next will be 5.1 which I hope to release sometime in the summer. You should prepare as best you can and complete as many quests as possible to have the tools necessary to defeat him! If you manage to beat him, you can finally claim the mysterious reward from Dealer! However, Dorian will still be a VERY difficult fight. I'm sorry you have had to wait so long for this, but I purposefully waited until this moment to not only properly scale his difficulty, but also for story reasons that will become apparent once he is defeated. This update is expected to drop sometime in April and will include the finalized version of Dorian's boss battle. Speaking of, I would like to give you all a roadmap for the next few updates!ĥ.0 will be the next version to drop and will be the first half of Crimson Veil's final chapter. I also addressed some of the issues that players discovered while playing through the latest version of the game as well as started preproduction on the next update. Have you gotten a chance to view it yet? You can download it now on itch.io or view it through this link. For the record, that doesn't mean every enemy has a unique attack animation, but I have created a few to keep standard attacks visually fresh.How's it going everyone? This week, I finished updating the game's walkthrough to 4.1. These are just a few examples, but I have done this with every enemy currently in the game to make fighting them feel just a bit more unique. So for reference, Bianca being weak and not used to combat will do a dinky, weak attack animation, however, the Librarian will attack with sharpened claws! The male villagers of Humilem have a punching animation while the female ones will slap Mila across the face. Take a look at the new bite skill animation:Īdditionally, I've made it so that the standard attack animation for each enemy type is varied. It took a while and my eyes hurt from staring at the screen for so long, ( I'm writing this just after finishing the last animation) but like every major investment in this game so far, it's worth it. ![]() I added some animation packs into the game and key framed some of the effects manually, so yeah. Since so many of them used the same animations, I also took the time to give nearly everything a unique animation, with some exceptions of course. In most cases, the default animation setting needed adjusting. In order to get this to work with the game, I actually had to go back and review the animations for every skill and item that could be used in battle in the game (Over 130!) and make sure it was compatible with this new plugin. I was looking into making battles look flashier and I found a plugin that helped me achieve that! The battle UI is getting another face lift in the coming update! Enemies will now play battle animations when they attack! Now, onto the quality of life feature I mentioned. Sorry for the crops! You'll have to wait for the update's release for the full versions! This scene has also already been scripted into the game. Before I get to that however, I completed two illustrations this week which you can view a preview of below. I spent the better half of yesterday working on a very time consuming, albeit great quality of life feature to the game. ![]()
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